Brush and palette
You choose what to paint in the palette, in the left panel, and paint with the Brush (B), the Eraser (E) or Fill (G).
The palette
Section titled “The palette”The palette has one tab per category:
| Tab | What it has |
|---|---|
| Terrain | Ground, wall, carpet and table brushes, defined by the project’s materials |
| Doodad | Decoration, with variations |
| Item | Loose items, grouped by tileset |
| Collection | Collections from the materials. The tab is hidden when the project has none |
| House | Houses to paint. See Houses and towns |
| Creature | Monsters and NPCs. See Respawns |
| Waypoint | Creates and moves waypoints. See Waypoints |
| Zones | Tile zones (PZ, No PvP, No logout, PvP zone) and custom zones. See Zones |
| RAW | Any item by id, with no brush rules |
| Saved Terrains | Areas you saved to stamp again |
The Nome ou id (name or id) field filters the open tab.
Painting
Section titled “Painting”- Press B and click an item in the palette.
- Click or drag on the map.
Each brush stroke or drag is one undo step.
When you select a painting tool, the brush options panel opens above the toolbar:
- Size: from 1 to 12.
- Shape: Square or Circle.
- Variation: on doodads with more than one variation, picks which one to paint.
- Automatic borders: turns on the ground’s automatic borders. On wall brushes the option is called Connect walls.
- Edit borders…: opens the Border Workspace for the chosen ground.
- Respawn time (seconds): shows up with a creature brush.
Brushes
Section titled “Brushes”- Ground, wall, carpet and table follow the rules in the materials: the wall connects to its neighbors, and the carpet and table pick the right piece for each side and corner. Painting or erasing carpets and tables also redoes 1 tile around, in a single step.
- Doodad respects tile blocking. Hold Alt or Shift to ignore it.
- Door: with a door type chosen, click a wall to place or swap the door. With Alt it opens.
- Creature: inside a respawn’s area, the creature joins that respawn. Outside any respawn, the click creates a respawn of radius 1.
- RAW places the item by id, connecting nothing.
Rectangle
Section titled “Rectangle”With Shift held, drag to paint a whole area at once. The outline is blue; with Alt it turns red and the area is erased (or, on the zone and house brushes, the mark is removed). It works for the eraser and for the ground, RAW, wall, carpet, table, zone and house brushes. Doodad and door are left out.
Eraser
Section titled “Eraser”The Eraser deletes the items in the brush area and keeps the ground. Two options:
- Also erase the ground: deletes the ground as well.
- Keep unique items and borders: spares items with attributes and, if the ground is not erased, the borders.
Fill uses a Terrain brush and fills the region.
Saved terrains
Section titled “Saved terrains”On the Saved Terrains tab, mark an area with Area selection, give it a name and click Save. Later, choose the terrain and click the map to stamp it.