Respawn generator
The generator creates a new respawn over the area you marked with Area selection, choosing the creatures, the amount and the ratio between them.
Step by step
Section titled “Step by step”- Press M (or S) and drag an area on the current floor, or click a single tile for a simple respawn (1 creature, radius 1). The selection must be on a single floor.
- In the Selection panel, open Generate respawn.
- Search for monsters or NPCs and click to add them.
- Choose By percentage or By quantity and fill in the values.
- Check the preview on the map and click Generate respawn.
Settings
Section titled “Settings”- Total creatures: how many creatures the respawn will have. The default is 10; on a small area, the Use N creatures button sets the total to what fits. In By quantity, the total is the sum of the quantities.
- Percentage: each creature’s share. The sum has to reach 100. Until it does, the screen shows “Remaining: N%”. Divide equally splits the percentage evenly.
- Maximum radius: from 1 to 150, default 30. The respawn’s radius is the smallest that covers the area. If the area needs more than the maximum, the generator refuses and tells you the radius it needs.
- Default spawn time (s): the spawn time for all creatures. Each creature has its own field to change it.
Each creature’s count comes from the total and the percentage using the largest remainder method: with 10 creatures, 30% and 70% give 3 and 7, and the sum is always the total. The screen shows “3 / 10” next to each one.
Where the creatures spawn
Section titled “Where the creatures spawn”- The respawn’s center sits at the middle of the rectangle that encloses the selection.
- Each creature takes its own tile, which has to be valid for the creature (the same rules as the creature brush) and not already have another creature.
- With not enough tiles, the generator shows the numbers (valid tiles and requested) and creates nothing.
- Each creature’s direction is random.
- Monsters and NPCs go in separate respawns, even with the same center.
Re-rolling
Section titled “Re-rolling”The draw uses a visible, editable and copyable seed. The same seed repeats the result. Roll again changes the seed.
Preview and undo
Section titled “Preview and undo”The map shows the respawn square and a colored mark per creature, in the same color as the dot next to its name in the list. Generating is a single undo step: Ctrl+Z removes the whole respawn.
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The generator always creates a new respawn. It does not merge creatures into an existing one. For that, use the respawn inspector.